![]() I don't think this is the same as #6299, as it's not limited to Steam Play titles, it's all games. I haven't installed any new games since then, the only thing that's changed is Doom Eternal added Ray Tracing and DLSS support. Also, the size of the shader cache has ballooned to 15.5 GB, before it was only about 7 or 8 GB, and it consistently stayed around that size for months and months. ![]() After they're done, if I exit Steam and re-launch it without rebooting, nothing happens, but I can reliably reproduce it by simply rebooting.īefore this started a couple weeks ago, this was not an issue, and shaders would be downloaded and compiled only periodically or after an Nvidia driver update. I have "Allow background processing of Vulkan shaders" enabled, and every time I launch Steam after a reboot, I have several downloads for shader caches, and opening the Settings and going to "Shader Pre-Caching" shows that the shaders are being compiled. Please describe your issue in as much detail as possible:Įvery time I launch Steam after restarting my computer, Steam re-downloads and compiles the shader cache for every game. ![]()
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